﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class StoryCharacterData
{
    public string id_character;
    public string name;
    protected Sprite image;

    public Sprite getImage()
    {
        return image;
    }

    public void setImage(Sprite sp)
    {
        image = sp;
    }


    public void creatStoryCharactorData(string id)
    {
        id_character = id;
    }
    public void creatStoryCharactorData(string id, string name)
    {
        id_character = id;
        this.name = name;
    }
}
